Friday 28 September 2012

Faceless (Slender: Source) IndieGogo






We've started an Indiegogo campaign for Faceless so we can provide a multitude of dedicated servers for the closed beta, and when we launch the full version of the mod in December. People who donate to the campaign will receive closed beta access, contributor status for our forums, the ability to have their face put on a poster, and even have themselves as a playable character in the future.

The donations would really help a lot, and allow us to make Faceless more accessible to the world and allow people to hop right into the mod and play without having to create their own servers all the time. It will be easier for everyone, and that's all we want to achieve with this campaign. Is to give the community a more solid experience with Faceless, and with the community surrounding it.

And remember, closed beta testers get to play with the development team.

You can support the mod here - http://www.indiegogo.com/officialfaceless?show_todos=true&a=1054001

Tuesday 25 September 2012

Resident Evil: Retribution | Review



For someone who is a fan of the Resident Evil franchise (not of late sadly) seeing the Resident Evil films could possibly be some of the worst kind of heart-ache we can experience as fans. The films have slowly been deteriorating since the second film, and we've now been given something that doesn't seem to be related at all to the franchise, and just slaps the name on there to make a few quick bucks, but I digress. Let's get to the review, shall we?

Warning, this review contains spoilers. Do not continue if you haven't seen the film, nor do you want it spoiled. 

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The film opens up with a gigantic slow-motion, reversal that lasts around 6 minutes and essentially explains what happens between the 4th and 5th films, it could be shorter than 6 minutes, or even longer. All I know was that it was a complete waste of time, and was possibly only added to the film to increase screen time. I could be wrong, but this film is plagued with pointless slow-mo and in the end it just feels like they didn't have enough footage, and decided to slap some slow motion bullshit onto almost everything.

In this horrible "intro" we see the after-match of what happens when Umbrella arrives. If you saw the previous film "Afterlife" you may remember the scene where Jill Valentine, and a bunch of Umbrella soldiers are flying towards the giant ship where Alice, and friends are. This "little" intro basically is used to explain some story, and explain what happens between the films. All I had to say was it felt pointless, and it served little to no purpose in my eyes.

I have a feeling Paul Anderson was sitting in the Director's chair and thought "How can I make this film longer. Oh, a pointless intro and we can slap my slow-mo craving cock all over it." Honestly, it's fucking annoying and just made me annoyed the entire time. I wanted to get to the actual film, not this horrible excuse for an intro.

The worst part? Alice taking out a helicopter from a few hundred feet with shotguns..loaded with coins. Yes, kids. Coins.

Alice using her shotguns loaded with coins.
Either way, after we deal with the annoying reversed, slow-mo bullshit we get the typical "My Name is Alice" speech we've gotten in the past couple of films, and honestly do we really need that speech at the beginning of every RE film now? We know you're Alice, we know you worked for Umbrella. I'm just really glad Paul Anderson didn't waste any of his "talent" writing anymore speeches, and cool/inspiring dialogue. Instead, we get the same boring, old speech about Milla's character saying her name is Alice.

That was sarcasm, if you couldn't catch it. Seriously though, fuck this intro. After the little speech we then get to watch the entire intro sequence, but not in reverse. That's right, we get to watch it normally. So add another few minutes onto that intro, and you eventually come out with a ten minute intro, that just feels bogged down, and purely made to make the film longer.

But come, on really? Making us watch the same sequence like that is completely boring. I was almost ready to leave the theater at this point, and we weren't even 20 minutes into the film.

The best part of this intro? Jill Valentine (played by the smoking Sienna Guillory) zip-lining down in a tigh-ass suit, and shooting off some guns. Probably the best part of the intro, and still the intro sucked ass.

Hot.

Then we get tossed into a rather confusing situation. Alice is in a home and seems to be living a normal life. She has a daughter named "Becky" who seems to be deaf, and she has a husband named Todd. Who is no other than a clone of the late/deceased "Carlos Olivera" (Oded Fehr). It shouldn't take the average person long to realize he's a clone, considering he was killed off in Extinction, and that this situation is not real, and could be part of Alice's subconscious.

This turns out to be false when their home is invaded by "zombies" (those bullshit zombies from Resident Evil 5) and kill Carlos/Todd and then pursue Alice, and Todd through-out the home. Eventually Alice kills two of the zombies, and tries escaping with her daughter, before getting Becky to hide as the now zombiefied Todd/Carlos attacks her. And as a typical/cliched "cliffhanger" it cuts to black.

My only complaint is how did they end up cloning Carlos? Paul Anderson stated in some interviews that the clones were cloned after the deaths of the characters. Here's my question. How the fuck could Umbrella clone Carlos when he was incinerated, leaving nothing of him left in Extinction? It would be impossible to clone him from that, and I highly doubt Umbrella was keeping DNA samples of everyone from the staff, etc. It clearly stated that they were cloned from their dead bodies.

Nice plot-hole.

Alice then wakes up, again in a strange facility and from the floor we instantly recognize it has something to do with Umbrella. A voice pops over the intercom and we realize it's Jill Valentine, and she starts asking Alice whom she works for, and apparently Alice is supposed to say Umbrella or suffer the consequences. I was expecting her to get injured, but all that happened was some high-frequency sounds that made her pass out. Kind of underwhelming. But, before you know it the power turns off and Alice escapes, wearing some really stupid outfit that has no purpose other than sex appeal.

Remember kids, in a survival situation make sure to pack your sexual clothing. Never know who may be watching. If I was in a zombie outbreak/ or any type of situation I wouldn't want someone running about in skimpy clothing.


Sex appeal clothing in-bound.

She escapes the room, and arrives in what appears to be Tokyo, and she breaks into a police car and magically finds a gun. That's convenient isn't it? Either way, she grabs the gun and out of no-where it begins pouring rain, and people begin walking about. Confused, Alice stands there surveying the situation before a zombiefied girl attacks a man, and then soon an entire horde of the undead is hot on Alice's tail.

A giant pair of doors open in-front of her, and we're graced with yet another slow-motion sequence of Alice running towards the doors, and dispatching the undead. She gets inside the building, we get a few minute break and then BAM, more zombies and another slow motion sequence as she begins fighting the horde of zombies.

It was at this point when I had lost all hope for this film (hardly had any to begin with). I even annoyed a couple of annoying teen girls behind me too at this point in the film. I threw my hands up in the air, sighed and said "Really?". Not long after I was called an idiot, and told to shut up.

Either way, Alice quickly dispatches these zombies with some ridiculous back-flipping, acrobatic crap before continuing on to the next room, and being greeted with a bunch of dead people, and Ada Wong. One of the more interesting Resident Evil characters.


Ada Wong was portrayed poorly in the film. In the games we expect a character who always knows what she's doing, and to not exactly "care" much about others. In the film we get an emotional/seemingly timid character who ends up getting caught at the end of the film. It didn't feel one bit like Ada Wong, and it's the same feeling for Leon Kennedy, and Barry Burton in this film, but I won't discuss that till later. It just feels like they only added them for fan appeal, oh wait. That's the only reason, Paul Anderson even said so.

We soon find out that Ada is working for Albert Wesker, and that he survived the explosion from the previous film. He eventually says he needs the help of Alice because humanity is on the brink of extinction, and they need the ultimate weapon. So wait. Albert Wesker went from being a complete douche, and wanting to kill Alice to wanting to recruit Alice to his "good guy" cause and help eliminate the BOWs they unleashed when he was in control of Umbrella? That just seems fucking ridiculous. Plus the whole fact that the Red Queen has taken over Umbrella, and leaving Wesker powerless. Wasn't the Red Queen destroyed in the first film? Yes, she was. This makes no sense how she's in this new facility, and doing what she does. The Red Queen was based off of Charles Ashford's daughter, and he was the one who designed the program. Since he was killed in the second film, there's no way the Red Queen could of been re-built. PLOT HOLE.

Either way, Alice follows Ada through-out the facility and they start fighting off some of the bio-organic weapons (BOWs) and eventually they come to a rather quaint house where we saw Alice earlier with the Carlos clone, and we see a dead Alice lying on the ground, and we instantly realize it's a clone, which I think all the smart people realized right away. Alice moves on without any remorse, and goes up the stairs, dispatches a random zombie and her deaf "daughter" Becky comes running up to her and hugs her. Alice has no idea who she is, and Becky thinks it's her mom. Unaware of the corpse down-stairs.

Deaf-daughter Becky.
I'm just mildly confused at this, because for most of the film Becky believes Alice to be her mother, even though Becky herself is a clone and Ada explains the harsh reality that there's no point in having her tag along. And right after this whole sequence they go downstairs and are pretty much in the vicinity where the dead body of the Alice clone, whom Becky called her mother previously was. How could she not notice her dead "mother" lying on the floor? Fucking confuses me, but I guess they had some sort of plot/story to follow with Becky. No matter how painful it is to watch.

Then bam! Without a moment's notice a bunch of Umbrella goons are standing out-side the house, ready to kill Becky, Alice and Ada. In the group we get another Carlos Olivera, Rain Ocampo from the first film (who died in the end by getting shot in the head) and One. The guy who was chopped to pieces by the Red Queen's laser grid system in the first film. I'm still confused as to how they managed to clone someone who was reduced to cubed pieces of meat.

Either way, the group opens fire upon the house and attempts to kill the three "heroes". Ada Wong causes a diversion so Becky, and Alice can escape and we are then presented with the final hour or so of the film. As Alice, and Becky are moving about they meet up with Becky's teacher who also happens to be a clone of Rain, and has an anti-gun policy and proudly declares so before having a gun thrust into her hands by Alice. Alice leaves Becky with "Rain" and continues on her own to find Leon, Luther West, and Barry Burton. The team sent in to rescue them.

Oh look, it's Leon Kennedy. Wasn't like the character one bit.

Alice meets up with the "extraction" team in a mock-up of Russia after driving a pimped out car, and smashing it into a giant Licker which sends it sprawling into a building. She motions for the three men to get into the vehicle, and they drive off. All while being pursued by "intelligent zombies" whom are driving vehicles, and shooting guns. Leon, and Barry dispatch most of them, and then the giant Licker returns again and pursues them for a while through Moscow, before they collapse a tunnel and presumably kill it.

They get out of the vehicle and meet up again with Becky, and Good Rain and continue their adventure to get out of the facility because it's scheduled to explode and sink to the bottom of the ocean in about an hour's time. As the group continues forward, they come to the lift to get out of the facility and prepare to leave when the power shuts down, Becky is snared by the giant Licker we believed dead, as it also slashes at "good" Rain sending her sprawling into a concrete pillar, killing her but not before it also attacks Barry and wounding him pretty seriously.

Alice goes to pursue Becky, and Luther agrees to help but not before getting shot in the arm and then backing down to help Leon, and Barry to hold off the group of Umbrella Soldiers. The shoot-out continues for a while, and Barry tells Luther and Leon to leave. He states he's having too much fun. Leon, and Luther leave and Barry has a shoot-out with the group, gets shot by the soldiers and is presumably dead. We are then blessed with another glorious slow-motion scene of Barry's magnum falling as he grabs it, and kills One and then he himself finally being killed by the group of soldiers.

Giant Licker vs Pimp Mobile
Let me just say something about Mr. Kennedy in this film. Leon Kennedy is a good guy, and likes to save people. He's the complete opposite in this film, or that's what it seemed. In this film, Leon is a complete ass-hole, and told Alice she can't go save Becky because she's not worth it. The Leon I'm used to would do whatever it would take to save someone, and probably would of gone with Alice to help. Instead, he threw a hissy fit about Alice being too important. Not to mention he has a relationship with Ada Wong, and tries copping a feel at the end of the film. No. Just no.

Anyways, Alice finds Becky, rescues her and they end up in the cloning facility and Becky realizes that her real mother was a clone, and that Alice was the true Alice. Becky gets upset, and Alice says something about her being her real mother now before the Licker comes running in, Alice tosses down an explosive and they destroy the cloning facility and the Licker along with it.

The group then finally get to the surface before the entire facility floods, and they start driving off. Then, the ice breaks and an Umbrella Submarine surfaces revealing Jill Valentine, holding Ada Wong hostage and she's also with the bad Rain, and we learn that the clone Carlos had died when the facility flooded, with Jill making a get-a-way with Ada and Rain. Then, a fight ensues with Alice taking on Jill, and getting her ass kicked most of the fight, while Leon and Luther fight Rain who injects herself randomly with a Los Plagas parasite, which Leon identifies immediately. Instead of shooting her while she's injecting it, they just simply stand and watch.

Alice continues to get her ass kicked, and Rain punches Luther in the chest so hard it stops his heart, and kills him. Very anti-climatic and she also kicks Leon's ass, and prepares to kill him, but not before Alice rips off the thing on Jill's chest that was controlling her, destroys it and shoots Rain to get her attention. Rain then ensues on fighting Alice, which is probably the most boring fight ever, and disarms Alice. Jill wakes up and realizes she's no longer being controlled, and tosses the weapon to Alice. Rain does a little brag speech, and Alice shoots the ice underneath her and the smart zombies that swam to the surface pull Rain down below, and we see a swarm of hundreds, and hundreds of the zombies pulling her down and ripping her apart.

Then, the group leaves and it seems they don't even care that Luther had been killed. Totally makes no sense. On the way back in the helicopter, Leon tries coping a feel, Ada gives him a dirty look and Jill and Alice reconcile as friends once again.

Oh, you know. Just doing some Los Plagas here.

The group then arrives at the Whitehouse, and then move to the oval office and we expect to see the President, but instead we see Albert Wesker, who asks to see Alice alone. Thinking that someone was about to die, Wesker lunges towards Alice and injects her with the T-Virus, giving her all of her powers back, and explains that she's the last hope of the human race. He leads the group outside and informs us that this is the last stand of humanity and as the camera pans out we see a ton of zombies, and mutated creatures from Resident Evil games assaulting the city, with marines shooting, and dying in a ravaged land-scape.

Credits roll, and we instantly know they've set it up for yet another film. Can't really expect what the last film will be, other than more slow-motion effects, more crappy dialogue, and more stupid characters that aren't like their characters in the franchise at all. This movie was just a sack of dog-shit and from the stupid, nonsensical plot, and the annoying cast of characters there's really no place to forgive this film.

It shits on the Resident Evil franchise, and shouldn't even bear the name "Resident Evil" as it just feels like a horribly done action film set in the Resident Evil universe. Please get someone who's actually played the games to be the lead behind the film please, Mr. Anderson. It totally shows that you have no idea of any of the concepts of Resident Evil, and just decided to toss them into a film that made no sense, and was just complete ass.

Horrible film, and one of the worst I've seen in a long time. Retribution gets a 2.5 out of 10, and that's still generous.



Sunday 23 September 2012

Faceless: Minimal Teaser



So, we released a new trailer/teaser for Faceless. This one was done by Adam Sklar, and boy do I love it. Much more than mine in fact.

Faceless (Slender: Source) launches its beta in December where players will be able to explore three maps. Forest, Subway and the Hospital. With the full release coming in March 2013 where players will be able to make their own maps, and will be adding three other maps with the full release.

Thanks for all the support.

Friday 21 September 2012

Someone Decodes All Of Faceless (Slender: Source) ARG Videos


I came across a very nice surprise today while looking through videos of Faceless (Slender: Source). A user on YouTube by the name of "WhatIsItArgonian" had decoded all of the ARG videos that were made for the mod, to help reveal a little bit about the story.

What do we know? It's all about a boy named Daniel, and the videos are "diary" entries leading up to his apparent death. You can watch the video below, and I'm glad somebody decoded all of the videos. The videos were made by Adam Sklar, and they're pretty damn awesome.

We'll be releasing a new trailer as well on October 6th, as well as the beta is going to go from closed, to an open beta in December. Keep your eyes peeled. Again, thanks for all the support. Watch the decoded video below.

Enjoy the video guys!

Wednesday 19 September 2012

Stranded! - The Side Project

Ignore the crappy image I made for this article.


As shown in the above text please try and avoid how horrible that image is, it's kind of rushed and made for this article. Either way, I've decided to create a little side-project while Faceless (Slender: Source) is in production, and gives me something mess around with and what-not in my free time. So, what is Stranded! you may be asking? It's an island survival simulator that you'll be able to play online with friends, and down below are some details for what you can expect in the alpha release which should be released in a couple of months for the public, and hopefully for the press.

  • Four player co-op where you and three other friends can explore the vast island chain (three islands), look for supplies/food, and see how many days you can survive. Or, you can tackle the game solo and see how many days you'll be able to survive alone. 
  • Hunt animals for food. Every animal in the game will drop meat that players can cook to combat starvation and gain energy.  Also, some of the animals may drop other items which can be used to aid your survival. For example, chickens will drop feathers for fishing and some poisonous snakes will drop venom so you can make antidotes, or poison your weapons.
  • 2D top-down view, ensuring that even people with dated computers will be able to explore, and play this game. No insane hardware requirements here. Everyone will be able to enjoy Stranded!
  • Everything can pose a threat/kill you. Eating certain meat uncooked will give you food poisoning, and drinking certain types of water can make you will. Not to mention the different animals scattered around the islands that will be able to kill you.
  • 3 islands, each with their own benefits and risks. The first island will be the easiest to survive on, but yield the worst supplies, where as the other two islands are progressively better. With the third island being the hardest to survive on, but yield the best food and supplies.
  • Ocean exploration so players can gather seafood, and other sea-life for food and supply purposes. Yes, you'll be able to encounter sharks!
  • Achievements
  • Leaderboard System showing who's survived the longest (number of days). Your solo play also counts towards the leaderboard, as does playing with your friends.
  • Perma-death system where when your character dies you lose everything. Tools, weapons, food, gear, etc. You essentially start over as a new person on the first island. The co-operative game will work the same way.
  • Players will also need to survive the elements, this includes massive rain-storms, hurricanes, and more. Hurricanes will actually toss around debris such as fallen logs, etc which will be able to kill or injure players.
  • Free to play.
  • And more!
So, that's essentially what I'm working on for this game. There's been some basic programming done, and I've designed some of the basic vegetation you'll come across such as palm trees, and ferns. Not enough to show off yet, but it's a start. I'm going to estimate having the Alpha out around November. Either, way thanks for all the support towards Faceless (Slender: Source) and my development team Ethereal Entertainment.

Standed! has nothing to do with Faceless, or Ethereal Entertainment and is simply a solo project that I'm doing on the side. 

Tuesday 18 September 2012

So Long Sweet Prince: The Death Of Survival-Horror


Lord, those who die still live in Your presence,
their lives change but do not end.
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Alright, apologies for the "prayer" at the beginning of this post, but it coincides with the image. Survival-horror games are dying, and it's becoming quite the stale market. So, I've decided to write up a blog post about the matter, and provide quite a humorous image I made which is the tombstone showing the faces of "Leon Kenny", "Isaac Clarke" and "Heather Mason". Each reflecting their game franchises which have been steering a little bit away from their original premise, and not exactly being scary anymore (I still have hopes for Dead Space 3)!.

If you read my blog, and at-least follow it. You may have seen my impressions of the Resident Evil 6 demo that released to the public earlier today, and how it made me extremely upset with the direction the series has went. I don't want my "horror" games plagued with quick-time events, and horrible action sequences. What ever happened to the exploration in the classic RE games? I really miss that, and that formula was amazing. This new formula was brilliant in Resident Evil 4, but has just turned into complete dog-shit with the latest installment. If I could bet what my Most Disappointing game of this year would be, it may just be Resident Evil 6, but we'll see when the game releases. Hopefully, it's not dog-shit, but it's not looking too good.

It's quite true, Resident Evil. You've turned into dog-shit.


Our second head on the gravestone belongs to that of Isaac Clarke, everyone's favorite space-engineer from the Dead Space series. Dead Space brought a lot to the table, and provided a genuinely horrifying game in some instances, and some rather frustrating moments as well (that bullshit asteroid crap). Dead Space 2 wasn't as scary as the original, but it still had its moments and I may be one of the select few who actually enjoyed the multiplayer aspect of the game. Then, in early 2013 we'll be getting Dead Space 3, and lots of people are worried about that game, and that it may follow the same fate of Resident Evil and go completely action-oriented, which would sorta bum me out. However, I have high-hopes in Visceral Games and have a feeling they'll once again bring out a quality game with the latest Dead Space title. I for one think the co-op element will be fun, and besides. To all the people complaining, if you play it solo the "Carver" character won't follow you'll around. You'll just meet up once and a while, so calm yourselves.

Calm yourselves, and have faith. 
And we finally come to the last head on the gravestone, and it's the face of Heather Mason of Silent Hill fame. I found the Silent Hill series to be the most terrifying games I had ever played up until they started hitting the next generation of games, and we've been getting some quality dog-crap over the years. I don't what's wrong with the series as of right now, but there's just something missing from it. Maybe Silent Hill has out-lasted it's life, or as a concept it could be dated? There's a lot of issues with the new iterations of Silent Hill, and it's really hard to understand why. I had high hopes for both Homecoming, and Downpour which both turned out to be the worst games in the series, and for a massive fan of the series I don't count those games as existing. Even though Downpour was far superior to Homecoming, but still not good. It really hurts too, because back in the day Silent Hill was the master of all survival horror games.

Say goodbye to Pyramid-Head. This is shit-head.

However, the last good Silent Hill game I touched was on my PSP back before I sold it last year. This game was hard, spooky, and added something new to the series that actually made it exciting and interesting. If you have a PSP and haven't had the chance, please check out Silent Hill: Shattered Memories. Definitely one of the best Silent Hill games in recent years, with the last good title being that one in-fact.
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So, survival-horror is definitely a dying genre (in AAA standards) but it seems that the indie market is in full swing with bringing it back, and revitalizing some classical horror elements. Triple A horror may be dying, but indie horror is coming in full swings. It's definitely something I look forward to seeing more of.

Resident Evil 6 Demo - It's Just Awful


So, the Resident Evil 6 demo came out to the public today on XBL and PSN. Being a massive Resident Evil fan, I had to download the demo as soon as it came out, and immediately I was disappointed.

I'm going to clear something up first. The last Resident Evil game I truly enjoyed was Resident Evil 4, but possibly the remake of the first RE title more. I felt that the series took a huge nose-dive when Resident Evil 5 was release, and I found that game just to be utterly stupid, even though the co-op element redeemed it some-what, the smell of the shitty direction it was about to take was overwhelming all through-out the game.

Fast-forward to 2012 and we get Resident Evil 6 to be released on October 2nd for Xbox 360, PlayStation 3 and Microsoft Windows. The demo for this game was brought out today for the public, and people have been diving into one of the most iconic game franchises of all time. However, I feel that Resident Evil 6 may be the worst game of the series, and quite possibly be the last thing that kills the entire franchise for me (the films weakened it quite a bit though). Resident Evil 6 just feels like it's taken the franchise people have grown to love, and tossed it into a completely different direction that doesn't make any sense.

Remember back in the days of the old RE titles where us gamers actually were nervous, and frightened playing the games? Especially Resident Evil 2. That game was utterly terrifying, and would constantly have me on the edge of my seat, and the series seemed to keep it's "horror" elements up until about Resident Evil 4, and then we got RE 5 which totally swung the game into a new, and shitty direction.



Now, I can't judge the final product of what RE6 will be on release from this demo, because it's short, clunky and doesn't exactly give much on a game-play level (if you count mindless running around and shooting a game, I don't). Plus, you're given three campaigns which brings Chris Redfield, and Leon Kennedy back, where as in the third campaign you're playing as Albert Wesker's son, and Sherry Birkin (their fathers started the whole outbreak in Raccoon City), and let's be honest here. The campaigns, and story elements presented in the demo are plan boring, and completely not fun. However, where Chris and Jake's (I think that's his name) campaigns fail, Leon's totally picks up the slack and at-least provides a somewhat enjoyable experience.

If you hate the new style of enemies in the franchise since RE4, then Leon's campaign will probably be the one for you, as it seems to be focused on the enemies we all know too well from the classic RE games. The actual zombies, not the mindless/savage townsfolk. Actual undead, and as a classic RE fan this made me happy. Either way, check out the demo for yourself and don't let my over-critical opinion sway your decision.

You may enjoy the demo, I just thought it was dog-shit. Ah well, expect a review of the game when it releases in October. Who knows, my views might change, but it's doubtful.

Friday 14 September 2012

Slender: Source Devs Take Suggestions Into Account, and rename mod Faceless


So, I recently changed the name of Slender: Source to the Operator, due to suggestions from the development team. Unknown to myself the name had actually been copyrighted by Marble Hornets and we've yet again been forced to change the name of the mod again, which frustrates me beyond no end and kind of makes me want to stab someone, with my Slendy tentacles.

Either way, the new name if "Faceless" and we aren't budging from that name. It describes Slenderman, and you know details the fact of him having no face. I do apologize for the name changes, as it really hurts me but the community didn't like the name "The Operator" and I want to provide for the community.

From here on in, Slender: Source will be named "Faceless".

Slender: Source being renamed to "The Operator"


Keep calm, the image above doesn't mean we're canceling Slender: Source, we're just renaming it to "The Operator" which is just another name for the Slenderman, and it ties in with the story we're doing for the game since in the ARG videos, that's what he is referenced as.

The main reason we're doing the name change is free any confusion people are having think we're partnered with Mark J. Hadley in creating Slender: The Eight Pages, or if he's helping us with "Slender: Source". Our games are completely different, and the name change should help free up the confusion.

Plus, with the Source title in the mod we could have a rough time getting Greenlit so hence the name change there as well. Plus, Slender: Source was a lazy, and boring name. I much prefer "The Operator" more. Keep a look out, as in the next few days we'll be changing the name, and images on ModDB, and the Steam Greenlight page to reflect the change.

Still though, please show your support and vote for us! It means a lot.

http://steamcommunity.com/sharedfiles/filedetails/?id=92917473 - Slender: Source/ The Operator Greenlight